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PlayStation 2 Port?
#1
Hi, fellow mGBA users.

I'm satisfied with the progress of mGBA so far, it's better than any of the other emulators I have tried on the Wii Homebrew development scene. However, when I was looking around the mGBA website, I saw that there is a working PSP port of mGBA, and seeing as the PSP is on roughly the same raw-power level as the PS2[my PS2 was beside my TV at the time, in case you're wondering "where'd he get the PS2 from?"], I thought about a PS2 port. I mean, there is a PS2 Homebrew scene (FreeMcBoot), and the PS2 is definitely capable. I looked up the specs and the PSP is only slightly (33MHz) faster than the PS2, and they use very similar components (PSP's CPU is basically a mini Emotion Engine, the PS2 CPU). Maybe I'm missing something, but the majority of devices emulating a past machine only needs to be around 10x faster than the original, tops (then there are rare cases like the Xbox (original) emulator/s, where it needs to be crazy powerful to run these games in comparison).

Is GBA Emulation a special case, or is there just no interest in a PS2 port? I'm just curious.

Thanks for reading.
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#2
The PSP version is far too slow to be usable, unfortunately. Given this, I highly doubt putting in time for a PS2 version is worthwhile. Is PS2 homebrew even still active these days?
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#3
(11-07-2015, 05:14 AM)endrift Wrote: The PSP version is far too slow to be usable, unfortunately. Given this, I highly doubt putting in time for a PS2 version is worthwhile. Is PS2 homebrew even still active these days?
[url=https://forums.mgba.io/member.php?action=profile&uid=1][/url]
Sim endrift ainda é desenvolvido alguns homebrews para o Playstation 2, inclusive existe 2 emuladores de GBA para playstation 2 (http://psx-scene.com/forums/f19/preview-...s2-106568/  e http://psx-scene.com/forums/f19/preview-...ost1169756)!

Por favor Trabalhe em uma versão para Playstation 2!

translate.google
Yes endrift is still some homebrews developed for the Playstation 2, there is even 2 GBA emulators for Playstation 2 (http://psx-scene.com/forums/f19/preview-...s2-106568/ and http: / /psx-scene.com/forums/f19/preview-gpsp-port-ps2-106568/index20.html#post1169756)!


Please Work on a version for Playstation 2!
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#4
When I get around to writing the MIPS dynarec, I can try porting it (I have a FreeMCBoot'd PS2), but before then it will assuredly be too slow.

E] Oh goodness, the gcc version used in the ps2toolchain is far too old. I'd need 4.3 or newer for it to compile at all, and preferably 4.8 or newer.
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#5
What about a PS3 port? RetroArch is already on the platform and is well liked. The VBA core doesn't work well with some games.
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#6
I don't have a homebrewed PS3, and I heard that the toolchain used for homebrew is also either ancient or illegal to obtain (???), based on what I heard from the RA people. Makes it a bit hard to port things myself, unfortunately.

E] I think I have a CECH-2001A, so I could potentially do a hardware hack, but that sounds a bit more involved than I really want to get with my PS3.

E2] wtf, I just googled it and apparently it's gcc 4.7? That's almost certainly new enough. I have no idea what squarepusher was on about.
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