10-26-2016, 09:23 PM
(This post was last modified: 10-26-2016, 09:27 PM by Stuntman Mike.)
Is the wii version able to run Gameboy and Gameboy Color roms? While I can run GBA roms perfectly, GB and GBC roms cause a stack dump.
GB and GBC support on wii
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10-26-2016, 09:23 PM
(This post was last modified: 10-26-2016, 09:27 PM by Stuntman Mike.)
Is the wii version able to run Gameboy and Gameboy Color roms? While I can run GBA roms perfectly, GB and GBC roms cause a stack dump.
You're using 0.5.1, right? Game Boy games are not working in that version. Try the 18/10 nightly.
10-26-2016, 11:14 PM
...Why did no one tell me they're broken in 0.5.1?
10-27-2016, 03:35 PM
Since this thread is about GB and GBC support, I might as well just ask here.
I noticed that some original GameBoy games which do have some custom palettes for them when ran through GBC/GBA mode are always booted up in black and white. I was wondering if there is a way to actually make them boot in colour? Some examples of these games are Donkey Kong, Metroid II and Kirby's Dream Land, both for the original GameBoy.
10-27-2016, 06:44 PM
Those palettes are managed by the GBC bootrom, not by the game itself. There isn't a good way to configure this at the moment, though.
10-27-2016, 07:06 PM
12-19-2016, 04:46 PM
I take it no one was arsed to bother making a GitHub report on the GB/GBC ROM issue?
12-19-2016, 09:39 PM
Someone made an issue, and then I closed it because I'd already fixed it
12-20-2016, 02:30 PM
I just tried the 2016-12-20 Wii Nightly and the GB/GBC games still make mGBA crash. I was going to start a thread but I saw this one existed already.
I haven't updated for some months until today (now that I have some time), so I didn't know about it. On the other hand I see that screenshots seem to work fine again (at least with the GBA games I tried), which is great.
12-20-2016, 07:18 PM
Weird. I know I fixed it at some point. Maybe I forgot to commit it?
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