04-28-2018, 10:06 AM
I'd like to add some issues I'm having with this new release (official 0.6.3) on Wii:
It didn't happen with 0.6.1 or nightlies before these last updates, but now whenever I launch this application from the Homebrew Channel, the TV loses the image coming from the console, saying that it does not support that resolution. After a while, the screen goes back and you can see the content of your SD/USB, like normal.
Even if you change the Resolution setting to 480P, it still does this if you exit and open mGBA again. I rolled back to 0.6.1 (or a nightly version of it) to be sure it didn't happen before, and the TV doesn't suffer the image loss. This also happens with the 0.6.3 nightlies, but it's a much faster process. The TV goes to black for a moment, like if it was changing to another video format / resolution, but stays in 480P and then shows the tyipcal stuff.
Secondly, I don't know if this is intended, but the A Button on, at least, the Classic Controller does not work in the emulator menus. "Accept" now is the Y Button. This is not something bad per se, just mentioning just in case.
Also, someone in GitHub mentioned a sprite glitch on Sonic Advance 2, I want to confirm that I also experienced this, but unlike the person who brought that up, I can also share that I remember seeing that issue in 0.6.1 from time to time; using a US version of the game.
It didn't happen with 0.6.1 or nightlies before these last updates, but now whenever I launch this application from the Homebrew Channel, the TV loses the image coming from the console, saying that it does not support that resolution. After a while, the screen goes back and you can see the content of your SD/USB, like normal.
Even if you change the Resolution setting to 480P, it still does this if you exit and open mGBA again. I rolled back to 0.6.1 (or a nightly version of it) to be sure it didn't happen before, and the TV doesn't suffer the image loss. This also happens with the 0.6.3 nightlies, but it's a much faster process. The TV goes to black for a moment, like if it was changing to another video format / resolution, but stays in 480P and then shows the tyipcal stuff.
Secondly, I don't know if this is intended, but the A Button on, at least, the Classic Controller does not work in the emulator menus. "Accept" now is the Y Button. This is not something bad per se, just mentioning just in case.
Also, someone in GitHub mentioned a sprite glitch on Sonic Advance 2, I want to confirm that I also experienced this, but unlike the person who brought that up, I can also share that I remember seeing that issue in 0.6.1 from time to time; using a US version of the game.