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GBA Color Emulation Shader
#4
I should have added this when I made the last post: I recommend increasing the scale values in the preprocessing window to 1.028. mGBA normally scales the raw RGB values so that they each have a maximum value of 248 instead of 255.

Edit: This now applies only to versions 0.5.1 and earlier. If you're using one of the nightly versions of mGBA or the eventual 0.6.0 update, then the RGB values are already fully scaled, so this step will no longer be needed.
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Messages In This Thread
GBA Color Emulation Shader - by LimitCrown - 08-28-2016, 08:19 PM
RE: GBA Color Emulation Shader - by endrift - 08-29-2016, 06:15 AM
RE: GBA Color Emulation Shader - by LimitCrown - 08-29-2016, 04:34 PM
RE: GBA Color Emulation Shader - by LimitCrown - 09-03-2016, 05:53 PM
RE: GBA Color Emulation Shader - by MotM - 09-23-2016, 01:15 PM
RE: GBA Color Emulation Shader - by Vashzaron - 02-16-2017, 10:54 PM
RE: GBA Color Emulation Shader - by LimitCrown - 02-20-2017, 09:26 AM
RE: GBA Color Emulation Shader - by endrift - 02-20-2017, 07:25 PM
RE: GBA Color Emulation Shader - by Vashzaron - 02-21-2017, 08:04 PM

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