Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
GBASP shader broken
#6
But that's a different formula? It shouldn't change the rendering area, unless the pow function is just broken.

E] Try changing the line to
Code:
radius = pow(abs(radius), vec2(4.0));
and tell me if that fixes it.
Reply



Messages In This Thread
GBASP shader broken - by Master_E - 02-03-2016, 07:45 PM
RE: GBASP shader broken - by endrift - 02-03-2016, 07:54 PM
RE: GBASP shader broken - by Master_E - 02-03-2016, 09:59 PM
RE: GBASP shader broken - by FistyDollars - 02-04-2016, 04:49 AM
RE: GBASP shader broken - by Leminnes - 02-20-2016, 10:05 PM
RE: GBASP shader broken - by endrift - 02-20-2016, 10:30 PM
RE: GBASP shader broken - by Leminnes - 02-21-2016, 06:25 AM
RE: GBASP shader broken - by endrift - 02-21-2016, 07:27 AM
RE: GBASP shader broken - by Leminnes - 02-21-2016, 08:34 AM
RE: GBASP shader broken - by endrift - 02-21-2016, 11:45 AM
RE: GBASP shader broken - by Leminnes - 02-22-2016, 03:53 AM

Forum Jump:


Users browsing this thread:
1 Guest(s)

Powered By MyBB, © 2002-2024 Melroy van den Berg.