Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
GBA Colors/LCD Shader Combo
#1
Big Grin 
Dunno where to post this, and since this is my first time posting here, I just wanna make this real quick.

Do you like both Pokefan531's and hunterk's GBA Colors shader and Dominus Iniquitatis' LCD shader, and wish there was a way to combine the two together? Well, it's simple my friends:
  1. Go to the shaders folder in the mGBA folder and make a new folder there
  2. Rename it as "gba-lcd-combo.shader"
  3. Copy both gba-color.fs and lcd.fs from their respective folder, then paste them on your new folder
  4. Create a new text file and change "New Text Document.txt" to "manifest.ini" (assuming that you've uncheck the "hide extensions" option in the "Folders and search options"
  5. Copy this text to the file:
    Code:
    [shader]
    name=GBA Color/LCD Combo
    author=Pokefan531 & hunterk (GBA Color), and Dominus Iniquitatis (LCD)
    description=Merged by a really creative idiot
    passes=2

    [pass.0]
    fragmentShader=lcd.fs
    blend=1
    width=-3
    height=-3

    [pass.0.uniform.boundBrightness]
    type=float
    readableName=Bound brightness
    default=0.9
    min=0.0
    max=1.0

    [pass.1]
    fragmentShader=gba-color.fs
    blend=1

    [pass.1.uniform.darken_screen]
    type=float
    default=0.5
    readableName=Darken Screen

  6. Save.
Seriously, this was so easy, that even a curious simpleton like me was able to do it. I did this out of my desire to combine the two shaders together.

I also have a download link (for a limited time) in case you don't feel the hassle to do this method.

Download: https://ufile.io/b64wm (Will be removed on Sept. 16th, 2017)

Thanks Pokefan531, hunterk, and Dominus Iniquitatis, for making my favorite shaders for this excellent emulator.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)