Hopefully as my way to give back something to this emulator, in case it gets support for cheat lists (and maybe patches - something like ips/ups codes to be applied to the rom but included in the cheat list file) to cover some interesting stuff enhancing the emulation experience...
If this is okay, this thread should be a compendium of interesting cheat codes from around the internet covering obscure stuff - mainly codes to enable e-Reader content in Japanese and English versions. It could be really helpful for game releases from regions that never had the codes in question. Also covered would be some other peripherals (including probably ones already emulated by mGBA).
So, here I go
Super Mario Advance 4: Super Mario Bros 3
PAL version
European regions never had the e-Reader software officially released, but the ROM does include the ability to scan US e-Cards and all e-Reader features fully translated. The fourth option is just... hidden.
A blank PAL save file with the fourth option is available online, but a cheat code could be more useful in our case (especially since people get to keep their old PAL saves this way).
While I couldn't manage to find the "enable flag for file select screen layout including the e-Reader option", I found the next best thing... a code that forces the cursor to select the invisible e-Reader "Level Card" option. Doesn't display the number though like in the US version or the hacked PAL save, and doesn't enable R button (scan switch cards) in main game.
It's a memory code, couldn't convert it to CB format and have it working :/
US version
Codebreaker codes:
Here's the entire breakdown of what each bit from right to left does for 83002D52 XXXX:
01 = 0001 = BlueGreen (SMB2U vegetables)
02 = 0002 = Cyan (halves P-Meter)
03 = 0004 = Unreleased (1Up blocks > 3Up)
04 = 0008 = Unreleased (SMW Hold Item Box)
05 = 0010 = Green (Slow Timer)
06 = 0020 = Unreleased (4k-Pt Row Jump bonus)
07 = 0040 = ? Orange (Fireball kills drop coins)
08 = 0080 = Unreleased (Costume Mario > small when hit)
09 = 0100 = Yellow (Luigi w/ SMB2 jump)
10 = 0200 = ? (score x 2 for everything, 1/2 Red effect)
11 = 0400 = ? Blue (all 1-Up > 3-Up)
12 = 0800 = ? (harder enemies, 2/2 Red effect)
13 = 1000 = Unreleased (Pit Saver Platform)
14 = 2000 = Unreleased (Boss HP x 2)
15 = 4000 = Unreleased (Luigi in Demos)
16 = 8000 = ? -unknown-
There's more..
Megaman Zero 3
JP version
TBA
US version (unreleased)
e-Cards for MMZ3 were never released in the US, and their functionality was eventually restored in the DS port, but the data is still available in the US ROM, fully working and translated. (No idea about PAL rom?)
These are Codebreaker codes:
Unreleased e-Cards (even in Japan)
Codes for US version
Megaman Battle Network 4
JP version
?
US/EU version
Codebreaker codes working for both versions of MBN4, and for US/EU regions.
Rockman EXE 4.5
JP version
?
Megaman Battle Network 5
JP version
?
US version
The e-Reader cards were never released and the menus were hidden but the functionality is still there!
Here's a long list of codes to enable all cards to each of the 32 available slots. I only wish they weren't encrypted AR files so that their format would be easier to read and hence to combine...
Megaman Battle Network 6
JP version
Partial set of CB codes. Here is a far more valuable topic, with a link to a Japanese page with a save editor.
US version
Localized versions butchered lots of content from main game to meet draconian cartridge space limits, and the crossover Boktai quest as well as e-Reader content was simply deleted altogether (some story/boss content got integrated in main game). Enabling the e-Cards with cheats will just give broken cards with correct descriptions but which will crash the game/not work.
JP version is more interesting in that regard.
Regarding MBN4, MBN5 and MBN6's e-Reader abilities, there's this project going on covering all of these: http://github.com/Prof9/mmbn-mod-card-kit/releases
No such luck for Battle Chip Gate hardware
Mario vs Donkey Kong 1
Had secret e-Reader support for a bunch of extra rare e-Cards that were given to only 2000 people worldwide as part of a contest. Even then, only 5 levels were actually released. The levels are contained on the rom and are 12 (US)/13 (JP) and different for each region (and besides those there's an extra test level)
US version
The e-Reader level menu can be accessed by changing the value at 034E09C4 from 18 (normal menu) to 1A, and the list of preloaded levels can be accessed by changing it to '1C' after choosing "Add Level". The thirteenth level on the list is a dummy level, probably for testing.
JP version
Same as US version, but the levels are different? Trying the above method displays two menus for scanning e-Cards and preloaded levels, but I can't figure out how to actually access those.
EU version
??
If this is okay, this thread should be a compendium of interesting cheat codes from around the internet covering obscure stuff - mainly codes to enable e-Reader content in Japanese and English versions. It could be really helpful for game releases from regions that never had the codes in question. Also covered would be some other peripherals (including probably ones already emulated by mGBA).
So, here I go
Super Mario Advance 4: Super Mario Bros 3
PAL version
European regions never had the e-Reader software officially released, but the ROM does include the ability to scan US e-Cards and all e-Reader features fully translated. The fourth option is just... hidden.
A blank PAL save file with the fourth option is available online, but a cheat code could be more useful in our case (especially since people get to keep their old PAL saves this way).
While I couldn't manage to find the "enable flag for file select screen layout including the e-Reader option", I found the next best thing... a code that forces the cursor to select the invisible e-Reader "Level Card" option. Doesn't display the number though like in the US version or the hacked PAL save, and doesn't enable R button (scan switch cards) in main game.
It's a memory code, couldn't convert it to CB format and have it working :/
Code:
03003931:03
US version
Codebreaker codes:
Code:
Released in US/JP
83002D52 0001 Blue Green Switch (SMB2U vegetables in main game)
83002D52 0040 Orange Switch (fireball kills drop coins)
Released in JP
83002D52 0002 Cyan Switch (1/2 P-Meter)
83002D52 0010 Green Switch (Slows timer for 50 seconds)
83002D52 0100 Yellow Switch (Luigi has flutter jump)
83002D52 0400 Blue Switch (every 1-Up becomes 3-Up)
83002D52 0A00 Red Switch (harder enemy variants, double score)
Unreleased
83002D52 0020 4000 Points Switch (third enemy stomp in a row = 1-Up)
83002D52 0004 1-Up Mushroom Switch (blocks containing 1-Ups give 3-Ups)
83002D52 2000 Double Health Switch (boss HP x 2)
83002D52 1000 Floating Platform Switch (saves from bottomless pits twice)
83002D52 0008 Hold Box Switch (SMW item box with infinite uses)
83002D52 4000 Luigi Demo Switch (Luigi replaces Mario in replays)
83002D52 0080 Two-Hit Switch (Mario always revert to small when hit)
These effects can be combined. For example:
83002D52 2080 = Double Health Switch + Two-Hit Switch
Here's the entire breakdown of what each bit from right to left does for 83002D52 XXXX:
01 = 0001 = BlueGreen (SMB2U vegetables)
02 = 0002 = Cyan (halves P-Meter)
03 = 0004 = Unreleased (1Up blocks > 3Up)
04 = 0008 = Unreleased (SMW Hold Item Box)
05 = 0010 = Green (Slow Timer)
06 = 0020 = Unreleased (4k-Pt Row Jump bonus)
07 = 0040 = ? Orange (Fireball kills drop coins)
08 = 0080 = Unreleased (Costume Mario > small when hit)
09 = 0100 = Yellow (Luigi w/ SMB2 jump)
10 = 0200 = ? (score x 2 for everything, 1/2 Red effect)
11 = 0400 = ? Blue (all 1-Up > 3-Up)
12 = 0800 = ? (harder enemies, 2/2 Red effect)
13 = 1000 = Unreleased (Pit Saver Platform)
14 = 2000 = Unreleased (Boss HP x 2)
15 = 4000 = Unreleased (Luigi in Demos)
16 = 8000 = ? -unknown-
There's more..
Megaman Zero 3
JP version
TBA
US version (unreleased)
e-Cards for MMZ3 were never released in the US, and their functionality was eventually restored in the DS port, but the data is still available in the US ROM, fully working and translated. (No idea about PAL rom?)
These are Codebreaker codes:
Code:
Main Set
All of these effects can be activated at the same time; none are mutually exclusive.
Zero's weapons and defense
82002438 0800 Zero's Defense is now doubled.
8200243A 0400 The Attack of BusterShots has increased by 1.
8200243A 2000 The Attack of BusterShots has increased by 2.
82002440 0010 The Attack of BusterShots has increased by 3.
82002438 0004 Attack of Z Saber increased by 1.
82002442 0002 Attack of Z Saber increased by 2.
82002442 0200 Attack of Z Saber increased by 3.
8200243A 0002 Attack of Recoil Rod has increased by 1.
8200243C 8000 Attack of Recoil Rod has increased by 2.
82002440 2000 Attack of Recoil Rod has increased by 3.
8200243A 0040 Attack of S.Boomerang has increased by 1.
8200243C 0400 Attack of S.Boomerang has increased by 2.
8200243E 0800 Attack of S.Boomerang has increased by 3.
8200243E 8000 Attack of Animal elves Beetack and Beenipe have increased by 3.
82002440 0001 Attack of Animal elves Archim and Archil have increased by 3.
Bonus items
8200243A 1000 A new door has appeared somewhere in the Resistance Base.
82002440 1000 Fish now jump around the Resistance Base harbor.
8200243A 4000 You have a new friend somewhere on the first floor of the Resistance Base.
82002438 0040 You have a new friend somewhere on the second floor of the Resistance Base.
8200243A 0001 You have a new friend somewhere on the second floor of the Resistance Base.
8200243C 4000 You have a new friend somewhere on the second floor of the Resistance Base.
8200243E 0010 You have a new friend somewhere on the second floor of the Resistance Base.
8200243E 0040 You have a new friend somewhere on the second floor of the Resistance Base.
8200243E 0080 You have a new friend somewhere on the second floor of the Resistance Base.
82002440 4000 You have a new friend somewhere on the third floor of the Resistance Base.
82002440 8000 You have a new friend somewhere on the third floor of the Resistance Base.
82002442 0004 You have a new friend somewhere on the third floor of the Resistance Base.
82002442 0010 You have a new friend somewhere on the third floor of the Resistance Base.
82002442 0020 You have a new friend somewhere on the third floor of the Resistance Base.
Aesthetical changes
82002438 0020 Design of Nurse elves has changed.
8200243C 0008 The design of Animal elves has changed.
82002440 0002 The design of Hacker elves has changed.
82002438 0200 The design of Alouette's clothing has changed.
8200243C 0010 Andrew looks younger now.
8200243E 0008 The conversation with the Resistance fighter in the watchtower at the right side of the base has changed.
8200243E 1000 The conversation with the Resistance fighter in the watchtower at the left side of the base has changed.
8200243A 0200 A mysterious Cyber-elf has appeared somewhere in the Resistance Base.
8200243E 0200 A mysterious Cyber-elf has appeared somewhere in the Resistance Base.
8200243C 0002 A flower has bloomed on the Resistance Base roof.
82002438 0001 Potted plant added to Resistance Base, somewhere.
82002440 0400 Potted plant added to Resistance Base, somewhere.
8200243A 0008 There is a lost cat somewhere in the Resistance Base.
8200243C 0080 There is a lost cat somewhere in the Resistance Base.
8200243C 0040 Seagulls now fly in the sky above the Resistance Base.
8200243A 0800 A painting has been hung from the Resistance Base wall.
8200243C 1000 Somebody has drawn graffiti on the Resistance Base wall.
Message Window Mods
Use the CodeBreaker code 32002474 00XX, where XX is the dialogue box ID (XX=00~08).
The design of the message window has changed.
Title Screen Mods
Changes the title screen image at the left side of the screen.
Use the CodeBreaker code 32002475 00XX, where XX is the desired image ID (XX=00~04).
Title background picture has changed.
Ciel's Computer Mods
Use the CodeBreaker code 32002478 00XX, where XX is the desired computer ID (XX=00~04).
Other Graphical Mods
Base Environ - 32002477 00XX
01 It is now nighttime at the Resistance Base.
02 It is now snowing at the Resistance Base.
Elevator Design - 32002476 00XX
01 Design of elevator in Resistance Base changed.
02 Design of elevator in Resistance Base changed.
Life Pickup Design - 32002479 00XX
01 The design of Life Energy has changed.
02 The design of Life Energy has changed.
E-Crystals Design - 3200247A 00XX
01 The design of the E-Crystals in the game has changed.
02 The design of the E-Crystals in the game has changed.
Secret Disk Design - 3200247B 00XX
01 The design of Secret Disks has changed.
02 The design of Secret Disks has changed.
Z Panel Design - 3200247C 00XX
01 The design of the Z Panels in the game has changed.
02 The design of the Z Panels in the game has changed.
Buster Shot Design - 3200247D 00XX
ID Text Displayed Effect
01 The design of BusterShot bullets has changed.
02 The design of BusterShot bullets has changed.
Unreleased e-Cards (even in Japan)
Codes for US version
Code:
Group 1 - 82002438 XXXX
0008 P. Guardian energy increased by 4.
0010 P. Hunter energy increased by 4.
0400 Attack of Animal elves Archim and Archil have increased by 1.
Group 2 - 8200243A XXXX
0080 Attack of Animal elves Beetack and Beenipe have increased by 1.
Group 3 - 8200243C XXXX
0020 Attack of Animal elves Archim and Archil have increased by 2.
0100 Attack of Animal elves Beetack and Beenipe have increased by 2.
Group 4 - 8200243E XXXX
None?
Group 5 - 82002440 XXXX
0004 Energy of Crossbyne has increased by 4.
0008 Energy of P. Base has increased by 4.
0100 Energy of P. Aqua has increased by 4.
Group 6 - 82002442 XXXX
0001 Attack of Animal elves Archim and Archil have increased by 4.
0008 Energy of P. Bomber has increased by 4.
0040 Energy of altered P. Aqua has increased by 16.
0800 Energy of PurpleNerple increased by 4.
1000 Energy of Shellcrawler increased by 4.
2000 Energy of Icebon increased by 4.
4000 Energy of G. Cannon increased by 4.
8000 Energy of Claveker increased by 4.
Group 7 - 82002444 XXXX
0001 Energy of Shotcounter increased by 4.
0002 Energy of Grand Cannon increased by 4.
0004 Energy of Shrimpolin increased by 4.
0008 Energy of Batring increased by 4.
0010 Energy of P. Cannon increased by 4.
0020 Energy of Volcaire increased by 4.
0040 Energy of Snakecord increased by 4.
0080 Energy of Lemmingles increased by 4.
0100 Energy of Lamplort increased by 4.
0200 Energy of Tile Cannon increased by 4.
0400 Energy of Shelluno increased by 4.
0800 Energy of Heavy Cannon increased by 4.
1000 Energy of Mothjiro increased by 4.
2000 Energy of C. Cannon increased by 4.
4000 Energy of Calibee G increased by 16.
8000 Energy of Deathlock increased by 4.
Group 8 - 82002446 XXXX
0001 Energy of Gyro Cannon increased by 4.
0002 Energy of Sharkseal X increased by 4.
0004 Energy of Or Wormer increased by 16.
0008 Energy of Blanc Wormer increased by 16.
0010 Energy of Locomo IF increased by 16.
0020 Energy of Beeserver increased by 16.
0040 Energy of Megamilpa increased by 16.
Megaman Battle Network 4
JP version
?
US/EU version
Codebreaker codes working for both versions of MBN4, and for US/EU regions.
Code:
More codes: http://www.mediafire.com/download/qcyocb5oo41g0cd/MMBN4_Card.zip
MegaMan Color Modifier
o---------------------o
3203BEE7 00XX
00= Default
01= Red
02= Yellow
03= White
04= Green
MegaMan Buster Modifier
o----------------------o
3203BEC9 00XX
0B= Break Buster
1B= CirKill Shot?
20= Water Gun
21= Flower Gun
26= 100 Damage Reflect
34= Crack Panel
35= Poison Panel
36= Crack Out
4A= Chip Destroy
59= Add Confusion
5A= Add Blind
62= Guard 1
68= Grass Panel
69= Ice Panel
6A= 50 Damage Reflect
MegaMan Chargeshot Modifier
o---------------------------o
3203BECA 00XX
04= Zap Ring
05= Wood Tornado
06= Shadow Style Invis
0A= Search Soul Scope Gun
0F= SearchMan Scope Gun
28= Guts Machine Gun
29= Cannon
2A= Mini Bomb
2B= Heat Shot
2C= Bubble Shot
2D= Thunder 1
2E= Sword
2F= Spreader
37= Copy Damage
38= Wide Shot 1
3A= Thunder 2
3D= Invis
3E= Wide Sword
42= Dark Hole
43= Wide Shot 2
44= Sand Ring
45= Energy Bomb
46= Thunder 3
48= Triple Crack Out
49= Long Sword
4B= Full Custom Gauge
4C= Wide Shot 3
4E= Wind Rack
4F= Mega Energy Bomb
50= Cannon Ball
51= Bug Bomb
52= Wide Blade
53= Long Blade
55= Panel Return
5B= Blizzard
5C= Heat Breath
5D= Wood Powder
5E= Repair
60= Elec Shock
61= Poltergeist
64= Sonic Boom
MegaMan B+Left Modifier
o-----------------------o
3203BECC 00XX
25= Shield
26= 100 Damage Reflect
27= Anti Damage
31= Random Anti Chip
36= Crack Out
3C= Double Crack Out
40= Recover+10
41= Lance
45= Energy Bomb
48= Triple Crack Out
54= North Wind
55= Panel Return
5F= Air Shot
(The values for buster, chargeshot and B+left modifiers are interchangeable.)
MegaMan Navi Customizer Triggers
o--------------------------------o
Super Armor On = 3203BEC1 0001
Float Shoes On = 3203BEC2 0001
Air Shoes On = 3203BEC3 0001
Under Shirt On = 3203BEC4 0001
Buster Attack 10 = 3203BEC5 0009
Buster Attack 15 = 3203BEC5 000E
Custom Screen 8 = 3203BED2 0008
Custom Screen 10 = 3203BED2 000A
First Barrier On = 3203BEE1 0001
Start with Barrier 100 = 3203BEE1 0002
Start with Barrier 200 = 3203BEE1 0003
Start with Black Barrier = 3203BEE1 0004
Start with Life Aura = 3203BEE1 0006
Start with Bass GS Life Aura? = 3203BEE1 0007
Start in Full Synchro
3203BEDF 0001
3203BEE2 0001
All Guard Mod (Permanent Armor)
3203BEE8 0001
MegaMan Panel Change Modifier
o-----------------------------o
3203BEDB 00XX
01= Break Panel
02= Normal Panel
03= Cracked Panel
04= Poison Panel
05= Metal Panel
06= Grass Panel
07= Ice Panel
08= Lava Panel
09= Holy Panel
0A= Sand Ring Panel
0B= Dark Hole Panel
MegaMan Bug Modifier
o--------------------o
Movement Bugs
3203BECD 00XX
10= Movement to Front Bug
20= Movement to Back Bug
FF= Confusion
HP Bug
3203BECE 000A
Custom Screen HP Bug
3203BECF 0006
Max HP Modifier
o--------------o
8203BEF0 XXXX
XXXX= 16-Bit Hexadecimal number value
ex. 03E8=1000
Menu Color Modifier
3200A448 00XX
00= Roll Pink
01= Operation Green
02= Night Black
03= Megaman Blue
04= RedSun/BlueMoon
Static Data Block
--------------------------
83006FA8 E012
83006FD0 B5FF
83006FD2 4E03
83006FD4 2700
83006FD6 6037
83006FD8 46C0
83006FDA 4902
83006FDC E7E5
83006FE0 1550
83006FE2 0200
83006FE4 2130
83006FE6 0200
This code is needed for every other code to work properly.
Unlock Mod Screen
-----------------------------
(Use In A New Game)
32002256 0020
(Use In A Completed Game)
32002256 00FF
Mod Card Description Offsets
-------------------------------------------
0A Description Offset = 02001EA0
0B Description Offset = 02001EFC
0C Description Offset = 02001F58
0D Description Offset = 02001FB4
0E Description Offset = 02002010
0F Description Offset = 0200206C
Each description has to be edited manually and must start with 02 00 F6 02 39 6C 03 F0 00 00 and end with ED FF.
Mod Card Assignment
---------------------------------
XX= Hex Number Value Of Mod
0A = 32004653 00XX
0B = 32004654 00XX
0C = 32004655 00XX
0D = 32004656 00XX
0E = 32004657 00XX
0F = 32004658 00XX
ex. 2A= Mod 042
Values
85= Buster: Mini Bomb (0A)
01= HP+100 (0A)
02= HP+100 (0C)
03= HP+150 (0B)
04= HP+150 (0A)
05= HP+200 (0A)
06= HP+200 (0B)
07= HP+250 (0C)
08= HP+250 (0A)
09= HP+300 (0A)
0A= HP+300 (0B)
0B= First Barrier 100 (0C)
0C= Blind Buster (0A)
0D= Grass Buster (0A)
0E= Panel Change: Metal (0D)
0F= Panel Change: Crack (0D)
10= Panel Change: Break (0D)
11= Custom2 (0A)
12= MegaFolder2 (0D)
13= Buster Attack 10 (0A)
14= Charge: Guts Machine Gun (0E)
15= Charge: Cannon (0E)
16= Charge: Mini Bomb (0E)
17= Charge: Heat Shot (0E)
18= Charge: Bubble Shot (0E)
19= Charge: Thunder 1 (0E)
1A= Charge: Sword (0E)
1B= Charge: Spreader (0E)
1C= PET Blue (0F)
1D= PET Pink (0F)
1E= PET Green (0F)
1F= HP+350 (0B)
20= HP+350 (0C)
21= HP+400 (0A)
22= HP+400 (0B)
23= HP+450 (0B)
24= HP+450 (0C)
25= HP+500 (0E)
26= HP+500 (0A)
27= B+Left: Air Shot (0D)
28= B+Left: Random Anti Trap (0D)
29= B+Left: Bug Bomb (0D)
2A= B+Left: Crack Out (0D)
2B= Crack Buster (0A)
2C= Swamp Buster (0A)
2D= First Full Synchro (0C)
2E= First Barrier 200 (0C)
2F= Buster: Guard 1 (0A)
30= Buster: Crack Out (0A)
31= Buster Attack 15 (0A)
32= GigaFolder1 (0B)
33= Charge: Copy Damage (0E)
34= Charge: Wide Shot 1 (0E)
35= Charge: Blizzard (0E)
36= Charge: Heat Breath (0E)
37= Charge: Elec Shock (0E)
38= Charge: Wood Powder (0E)
39= Charge: Panel Return (0E)
3A= Charge: Wide Sword (0E)
3B= MegaMan Color: Red (0C)
3C= MegaMan Color: Yellow (0C)
3D= HP+550 (0B)
3E= HP+550 (0D)
3F= HP+600 (0C)
40= HP+600 (0A)
41= HP+650 (0E)
42= HP+650 (0B)
43= HP+700 (0A)
44= B+Left: Mega Energy Bomb (0D)
45= B+Left: Recovery 10 (0D)
46= B+Left: Panel Return (0D)
47= B+Left: North Wind (0D)
48= B+Left: Lance (0D)
49= B+Left: Double Crack (0D)
4A= Triple Support Part 1 (0B)
4B= Triple Support Part 2 (0C)
4C= All Guard Part 1 (0C)
4D= All Guard Part 2 (0D)
4E= First Life Aura (0C)
4F= Charge: Dark Hole (0E)
50= Charge: Wide Shot 2 (0E)
51= Charge: Zap Ring (0E)
52= Charge: Sand Ring (0E)
53= Charge: Energy Bomb (0E)
54= Charge: Thunder 2 (0E)
55= Charge: Repair (0E)
56= Charge: Triple Crack (0E)
57= Charge: Long Sword (0E)
58= PET Black (0F)
59= MegaMan Color: White (0C)
5A= MegaMan Color: Green (0C)
5B= HP+700 (0B)
5C= HP+750 (0A)
5D= HP+750 (0B)
5E= HP+800 (0A)
5F= HP+800 (0B)
60= HP+850 (0A)
61= HP+850 (0B)
62= HP+900 (0E)
63= HP+900 (0B)
64= HP+950 (0B)
65= HP+1000 (0E)
66= Ice Buster (0A)
67= Charge: Full Custom Part 1 (0D)
68= Charge: Full Custom Part 2 (0E)
69= Panel Change: Holy (0D)
6A= Buster: Reflect (0A)
6B= Buster: Flower (0A)
6C= Buster: Water Gun (0A)
6D= MegaFolder3 (0C)
6E= Custom3 (0D)
6F= GigaFolder1 (0A)
70= B+Left: Triple Crack (0D)
71= Charge: Wide Shot 3 (0E)
72= Charge: Thunder 3 (0E)
73= Charge: Wind Rack (0E)
74= Charge: Mega Energy Bomb (0E)
75= Charge: Cannon Ball (0E)
76= Charge: Bug Bomb (0E)
77= Charge: Wide Blade (0E)
78= Charge: Long Blade (0E)
79= Roll Soul (0E)
7A= Guts Soul (0E)
7B= Wind Soul (0E)
7C= Search Soul (0E)
7D= Fire Soul (0E)
7E= Thunder Soul (0E)
7F= Proto Soul (0E)
80= Number Soul (0E)
81= Metal Soul (0E)
82= Junk Soul (0E)
83= Aqua Soul (0E)
84= Wood Soul (0E)
Mod Activators
----------------------
YY = 43 (A4 for Blue Moon)
ZZ = 00 (95 for Blue Moon)
000 - Buster: Mini Bomb (0A)
32000455 00YY
32005D99 00ZZ
001 - HP+100 (0A)
320003D1 00YY
32005D15 00ZZ
002 - HP+100 (0C)
320003D2 00YY
32005D16 00ZZ
003 - HP+150 (0B)
320003D3 00YY
32005D17 00ZZ
004 - HP+150 (0A)
320003D4 00YY
32005D18 00ZZ
005 - HP+200 (0A)
320003D5 00YY
32005D19 00ZZ
006 - HP+200 (0B)
320003D6 00YY
32005D1A 00ZZ
007 - HP+250 (0C)
320003D7 00YY
32005D1B 00ZZ
008 - HP+250 (0A)
320003D8 00YY
32005D1C 00ZZ
009 - HP+300 (0A)
320003D9 00YY
32005D1D 00ZZ
010 - HP+300 (0B)
320003DA 00YY
32005D1E 00ZZ
011 - First Barrier 100 - HP Bug (0C)
320003DB 00YY
32005D1F 00ZZ
012 - Blind Buster - Movement to front Bug (0A)
320003DC 00YY
32005D20 00ZZ
013 - Grass Buster (0A)
320003DD 00YY
32005D21 00ZZ
014 - Panel Change: Metal (0D)
320003DE 00YY
32005D22 00ZZ
015 - Panel Change: Crack (0D)
320003DF 00YY
32005D23 00ZZ
016 - Panel Change: Break (0D)
320003E0 00YY
32005D24 00ZZ
017 - Custom2 - Custom HP Bug (0A)
320003E1 00YY
32005D25 00ZZ
018 - MegaFolder2 - Custom-1 Bug (0D)
320003E2 00YY
32005D26 00ZZ
019 - Buster Attack 10 - HP Bug (0A)
320003E3 00YY
32005D27 00ZZ
020 - Charge: Guts Machine Gun (0E)
320003E4 00YY
32005D28 00ZZ
021 - Charge: Cannon (0E)
320003E5 00YY
32005D29 00ZZ
022 - Charge: Mini Bomb (0E)
320003E6 00YY
32005D2A 00ZZ
023 - Charge: Heat Shot (0E)
320003E7 00YY
32005D2B 00ZZ
024 - Charge: Bubble Shot (0E)
320003E8 00YY
32005D2C 00ZZ
025 - Charge: Thunder 1 (0E)
320003E9 00YY
32005D2D 00ZZ
026 - Charge: Sword (0E)
320003EA 00YY
32005D2E 00ZZ
027 - Charge: Spreader (0E)
320003EB 00YY
32005D2F 00ZZ
028 - PET Blue (0F)
320003EC 00YY
32005D30 00ZZ
029 - PET Pink (0F)
320003ED 00YY
32005D31 00ZZ
030 - PET Green (0F)
320003EE 00YY
32005D32 00ZZ
031 - HP+350 (0B)
320003EF 00YY
32005D33 00ZZ
032 - HP+350 (0C)
320003F0 00YY
32005D34 00ZZ
033 - HP+400 (0A)
320003F1 00YY
32005D35 00ZZ
034 - HP+400 (0B)
320003F2 00YY
32005D36 00ZZ
035 - HP+450 - HP Bug (0B)
320003F3 00YY
32005D37 00ZZ
036 - HP+450 - Confusion Bug (0C)
320003F4 00YY
32005D38 00ZZ
037 - HP+500 (0E)
320003F5 00YY
32005D39 00ZZ
038 - HP+500 - HP Bug (0A)
320003F6 00YY
32005D3A 00ZZ
039 - B+Left: Air Shot (0D)
320003F7 00YY
32005D3B 00ZZ
040 - B+Left: Random Anti Trap (0D)
320003F8 00YY
32005D3C 00ZZ
041 - B+Left: Bug Bomb (0D)
320003F9 00YY
32005D3D 00ZZ
042 - B+Left: Crack Out (0D)
320003FA 00YY
32005D3E 00ZZ
043 - Crack Buster (0A)
320003FB 00YY
32005D3F 00ZZ
044 - Swamp Buster (0A)
320003FC 00YY
32005D40 00ZZ
045 - First Full Synchro (0C)
320003FD 00YY
32005D41 00ZZ
046 - First Barrier 200 - HP Bug (0C)
320003FE 00YY
32005D42 00ZZ
047 - Buster: Guard 1 (0A)
320003FF 00YY
32005D43 00ZZ
048 - Buster: Crack Out (0A)
32000400 00YY
32005D44 00ZZ
049 - Buster Attack 15 - HP and Confusion Bug (0A)
32000401 00YY
32005D45 00ZZ
050 - GigaFolder1 - Custom Screen HP Bug (0B)
32000402 00YY
32005D46 00ZZ
051 - Charge: Copy Damage (0E)
32000403 00YY
32005D47 00ZZ
052 - Charge: Wide Shot 1 (0E)
32000404 00YY
32005D48 00ZZ
053 - Charge: Blizzard (0E)
32000405 00YY
32005D49 00ZZ
054 - Charge: Heat Breath (0E)
32000406 00YY
32005D4A 00ZZ
055 - Charge: Elec Shock (0E)
32000407 00YY
32005D4B 00ZZ
056 - Charge: Wood Powder (0E)
32000408 00YY
32005D4C 00ZZ
057 - Charge: Panel Return (0E)
32000409 00YY
32005D4D 00ZZ
058 - Charge: Wide Sword (0E)
3200040A 00YY
32005D4E 00ZZ
059 - MegaMan Color: Red (0C)
3200040B 00YY
32005D4F 00ZZ
060 - MegaMan Color: Yellow (0C)
3200040C 00YY
32005D50 00ZZ
061 - HP+550 (0B)
3200040D 00YY
32005D51 00ZZ
062 - HP+550 (0D)
3200040E 00YY
32005D52 00ZZ
063 - HP+600 (0C)
3200040F 00YY
32005D53 00ZZ
064 - HP+600 (0A)
32000410 00YY
32005D54 00ZZ
065 - HP+650 (0E)
32000411 00YY
32005D55 00ZZ
066 - HP+650 - HP Bug (0B)
32000412 00YY
32005D56 00ZZ
067 - HP+700 - Confusion Bug (0A)
32000413 00YY
32005D57 00ZZ
068 - B+Left: Mega Energy Bomb (0D)
32000414 00YY
32005D58 00ZZ
069 - B+Left: Recovery 10 (0D)
32000415 00YY
32005D59 00ZZ
070 - B+Left: Panel Return (0D)
32000416 00YY
32005D5A 00ZZ
071 - B+Left: North Wind (0D)
32000417 00YY
32005D5B 00ZZ
072 - B+Left: Lance (0D)
32000418 00YY
32005D5C 00ZZ
073 - B+Left: Double Crack (0D)
32000419 00YY
32005D5D 00ZZ
074 - Triple Support Part 1 (0B)
3200041A 00YY
32005D5E 00ZZ
075 - Triple Support Part 2 (0C) - Enable both for Rush, Beat & Tango support.
3200041B 00YY
32005D5F 00ZZ
076 - All Guard Part 1 (0C)
3200041C 00YY
32005D60 00ZZ
077 - All Guard Part 2 (0D) - Enable both for permanent armor, but you also get HP Bug.
3200041D 00YY
32005D61 00ZZ
078 - First Life Aura - HP Bug - (0C)
3200041E 00YY
32005D62 00ZZ
079 - Charge: Dark Hole (0E)
3200041F 00YY
32005D63 00ZZ
080 - Charge: Wide Shot 2 (0E)
32000420 00YY
32005D64 00ZZ
081 - Charge: Zap Ring (0E)
32000421 00YY
32005D65 00ZZ
082 - Charge: Sand Ring (0E)
32000422 00YY
32005D66 00ZZ
083 - Charge: Energy Bomb (0E)
32000423 00YY
32005D67 00ZZ
084 - Charge: Thunder 2 (0E)
32000424 00YY
32005D68 00ZZ
085 - Charge: Repair (0E)
32000425 00YY
32005D69 00ZZ
086 - Charge: Triple Crack (0E)
32000426 00YY
32005D6A 00ZZ
087 - Charge: Long Sword (0E)
32000427 00YY
32005D6B 00ZZ
088 - PET Black (0F)
32000428 00YY
32005D6C 00ZZ
089 - MegaMan Color: White (0C)
32000429 00YY
32005D6D 00ZZ
090 - MegaMan Color: Green (0C)
3200042A 00YY
32005D6E 00ZZ
091 - HP+700 - Poison Panel Change Bug (0B)
3200042B 00YY
32005D6F 00ZZ
092 - HP+750 (0A)
3200042C 00YY
32005D70 00ZZ
093 - HP+750 - HP Bug (0B)
3200042D 00YY
32005D71 00ZZ
094 - HP+800 (0A)
3200042E 00YY
32005D72 00ZZ
095 - HP+800 - Poison Panel Change Bug (0B)
3200042F 00YY
32005D73 00ZZ
096 - HP+850 (0A)
32000430 00YY
32005D74 00ZZ
097 - HP+850 - HP Bug (0B)
32000431 00YY
32005D75 00ZZ
098 - HP+900 (0E)
32000432 00YY
32005D76 00ZZ
099 - HP+900 - HP Bug (0B)
32000433 00YY
32005D77 00ZZ
100 - HP+950 - HP Bug (0B)
32000434 00YY
32005D78 00ZZ
101 - HP+1000 (0E)
32000435 00YY
32005D79 00ZZ
102 - Ice Buster (0A)
32000436 00YY
32005D7A 00ZZ
103 - Charge: Full Custom Part 1 (0D)
32000437 00YY
32005D7B 00ZZ
104 - Charge: Full Custom Part 2 (0E) - Enable both for charge shot Full Custom, but you also get Custom -2.
32000438 00YY
32005D7C 00ZZ
105 - Panel Change: Holy - Custom HP & HP Bug (0D)
32000439 00YY
32005D7D 00ZZ
106 - Buster: Reflect - HP Bug (0A)
3200043A 00YY
32005D7E 00ZZ
107 - Buster: Flower (0A)
3200043B 00YY
32005D7F 00ZZ
108 - Buster: Water Gun
3200043C 00YY
32005D80 00ZZ
109 - MegaFolder3 - Custom -1 (0C)
3200043D 00YY
32005D81 00ZZ
110 - Custom3 - Custom HP Bug (0D)
3200043E 00YY
32005D82 00ZZ
111 - GigaFolder1 (0A)
3200043F 00YY
32005D83 00ZZ
112 - B+Left: Triple Crack (0D)
32000440 00YY
32005D84 00ZZ
113 - Charge: Wide Shot 3 (0E)
32000441 00YY
32005D85 00ZZ
114 - Charge: Thunder 3 (0E)
32000442 00YY
32005D86 00ZZ
115 - Charge: Wind Rack (0E)
32000443 00YY
32005D87 00ZZ
116 - Charge: Mega Energy Bomb (0E)
32000444 00YY
32005D88 00ZZ
117 - Charge: Cannon Ball (0E)
32000445 00YY
32005D89 00ZZ
118 - Charge: Bug Bomb (0E)
32000446 00YY
32005D8A 00ZZ
119 - Charge: Wide Blade - Movement to front Bug (0E)
32000447 00YY
32005D8B 00ZZ
120 - Charge: Long Blade - Movement to front Bug (0E)
32000448 00YY
32005D8C 00ZZ
121 - Roll Soul - HP Bug (0E)
32000449 00YY
32005D8D 00ZZ
122 - Guts Soul - HP Bug (0E)
3200044A 00YY
32005D8E 00ZZ
123 - Wind Soul - HP Bug (0E)
3200044B 00YY
32005D8F 00ZZ
124 - Search Soul - HP Bug (0E)
3200044C 00YY
32005D90 00ZZ
125 - Fire Soul - HP Bug (0E)
3200044D 00YY
32005D91 00ZZ
126 - Thunder Soul - HP Bug (0E)
3200044E 00YY
32005D92 00ZZ
127 - Proto Soul - HP Bug (0E)
3200044F 00YY
32005D93 00ZZ
128 - Number Soul - HP Bug (0E)
32000450 00YY
32005D94 00ZZ
129 - Metal Soul - HP Bug (0E)
32000451 00YY
32005D95 00ZZ
130 - Junk Soul - HP Bug (0E)
32000452 00YY
32005D96 00ZZ
131 - Aqua Soul - HP Bug (0E)
32000453 00YY
32005D97 00ZZ
132 - Wood Soul - HP Bug (0E)
32000454 00YY
32005D98 00ZZ
A few things:
. The cheats work for both U & E versions of BN4.
. Every mod except 103 & 104 can be assigned to any value; They don't have to be assigned to their official values.
. Blue Moon soul unison mods work in Red Sun and vice versa.
Rockman EXE 4.5
JP version
?
Megaman Battle Network 5
JP version
?
US version
The e-Reader cards were never released and the menus were hidden but the functionality is still there!
Here's a long list of codes to enable all cards to each of the 32 available slots. I only wish they weren't encrypted AR files so that their format would be easier to read and hence to combine...
Megaman Battle Network 6
JP version
Partial set of CB codes. Here is a far more valuable topic, with a link to a Japanese page with a save editor.
Code:
Unlock Kaizou Screen (MUST BE ON)
32001CA7 0080
Flatzer Version Enabler
420006C0 0000
0000003A 0002
32000734 0000
42005048 8D8D
0000003A 0002
320050BC 008D
Gregar Version Enabler
420006C0 0000
0000003A 0002
32000734 0000
42005048 4343
0000003A 0002
320050BC 0043
0MB used in Kaizou Screen
3200661A 0000
32 card slots in Kaizou screen
320065F0 0020
82006620 XXYY
82006622 XXYY
820066zz
YY - first card
XX - second card
ZZ - slot number
32006620 0000 Brak karty
32006620 0001 Canodumb
32006620 0002 Amonacule /
32006620 0003 Cold Bear /
32006620 0004 Jiira
32006620 0005 Megalia
32006620 0006 Meta Fire /
32006620 0007 Kill Plant /
32006620 0008 Dark Shadow
32006620 0009 Bombeetle
32006620 000a Heavy Array
32006620 000b Azomata /
32006620 000c Jellime /
32006620 000d Volcano /
32006620 000e Numbers
32006620 000f Magutekuto /
32006620 0010 Kumosu /
32006620 0011 Bomboy
32006620 0012 Wood Note /
32006620 0013 Pikaler /
32006620 0014 Ele-Ogre /
32006620 0015 Darasuto /
32006620 0016 Senbon /
32006620 0017 Hit Desta /
32006620 0018 Gra San
32006620 0019 Kakajii /
32006620 001a Zero Preen
32006620 001b Remugon
32006620 001c AllMan
32006620 001d Yakarn
32006620 001e Tsuboryuu
32006620 001f Number Man
32006620 0020 IceMan /
32006620 0021 SkullMan
32006620 0022 ShadowMan
32006620 0023 CutMan
32006620 0024 KnightMan
32006620 0025 ToadMan /
32006620 0026 MagnetMan /
32006620 0027 PlanetMan /
32006620 0028 BeastMan
32006620 0029 DesertMan
32006620 002a YamatoMan
32006620 002b VideoMan
32006620 002c BurnerMan /
32006620 002d StarMan
32006620 002e BlizzardMan /
32006620 002f SwallowMan
32006620 0030 SlashMan
32006620 0031 KillerMan
32006620 0032 GroundMan
32006620 0033 DustMan
32006620 0034 BlastMan /
32006620 0035 CircusMan
32006620 0036 Handies
32006620 0037 Pukool /
32006620 0038 Jelly /
32006620 0039 Poitton /
32006620 003a Satella
32006620 003b Parala & Remokogoro /
32006620 003c Yura /
32006620 003d Takoball /
32006620 003e Shellkie /
32006620 003f Magnicker /
32006620 0040 Mete Mage /
32006620 0041 Momoguran
32006620 0042 Nido Caster
32006620 0043 Twinz
32006620 0044 Walla
32006620 0045 Kill Boo /
32006620 0046 Toto Pole /
32006620 0047 Cano Guard
32006620 0048 Skullabia
32006620 0049 Dragrin /
32006620 004a Marina /
32006620 004b Doldara /
32006620 004c Gunner
32006620 004d Pul Foron /
32006620 004e Bom Corn /
32006620 004f Morikyuu /
32006620 0050 Hanhoo /
32006620 0051 Nightmare
32006620 0052 Storm
32006620 0053 Assassin Mecha
32006620 0054 StoneMan
32006620 0055 ColorMan
32006620 0056 SharkMan /
32006620 0057 PharaohMan
32006620 0058 AirMan
32006620 0059 FreezeMan /
32006620 005a ThunderMan /
32006620 005b NapalmMan /
32006620 005c PlantMan /
32006620 005d MistMan
32006620 005e BowlMan
32006620 005f DarkMan
32006620 0060 TopMan
32006620 0061 KendouMan
32006620 0062 ColdMan /
32006620 0063 SearchMan
32006620 0064 CloudMan /
32006620 0065 FootMan
32006620 0066 ChargeMan
32006620 0067 TenguMan
32006620 0068 DiveMan /
32006620 0069 JudgeMan
32006620 006a ElementMan
32006620 006b Punk
32006620 006c Dark Rockman
32006620 006d Soul Battler's Customize
32006620 006e Meijin's Perfect Customize
32006620 006f ForteBX
32006620 0070 Django
32006620 0071 Hakushaku
32006620 0072 Rockman Zero
32006620 0073 Cyber Beast Greiga
32006620 0074 Cyber Beast Falzer
32006620 0075 Forte Cross Rockman
Play as Protoman
02001C97:68
02001B81:0B
02001C34:01F4
02001CB4:F0
02004830:03030408
02004835:32
0200483A:0607
0200484B:00
02004859:0B
02004869:2D
0200486E:0320
02004870:05780578
0203F4FB:37
US version
Localized versions butchered lots of content from main game to meet draconian cartridge space limits, and the crossover Boktai quest as well as e-Reader content was simply deleted altogether (some story/boss content got integrated in main game). Enabling the e-Cards with cheats will just give broken cards with correct descriptions but which will crash the game/not work.
JP version is more interesting in that regard.
Regarding MBN4, MBN5 and MBN6's e-Reader abilities, there's this project going on covering all of these: http://github.com/Prof9/mmbn-mod-card-kit/releases
No such luck for Battle Chip Gate hardware
Mario vs Donkey Kong 1
Had secret e-Reader support for a bunch of extra rare e-Cards that were given to only 2000 people worldwide as part of a contest. Even then, only 5 levels were actually released. The levels are contained on the rom and are 12 (US)/13 (JP) and different for each region (and besides those there's an extra test level)
US version
The e-Reader level menu can be accessed by changing the value at 034E09C4 from 18 (normal menu) to 1A, and the list of preloaded levels can be accessed by changing it to '1C' after choosing "Add Level". The thirteenth level on the list is a dummy level, probably for testing.
JP version
Same as US version, but the levels are different? Trying the above method displays two menus for scanning e-Cards and preloaded levels, but I can't figure out how to actually access those.
EU version
??