02-21-2016, 03:23 PM
(This post was last modified: 02-21-2016, 03:24 PM by barrelbrawler.)
Greetings.
I finally got around to play Mother 1+2 (J) with Tomato's english patch. The game works flawlessly in mGBA 0.4.0, however, there is tiny stutter every second when I move. It can look really jarring. It is happening on other games as well, such as Super Mario Advance. It also appears on VBA 1.8, VBA-M 1.8, latest VBA-M 2.0 beta and higan097. I have not yet got around to trying No$ or iDeaS. I was wondering if this is some kind of issue with my particular machine or some general GBA emulation or OpenGL issue? In Nestopia, playing the NES version of Mother, this issue is not present, but Tomato's translation isn't present for the NES version either.
My specifications are as follows:
i3-2330M Sandy Bridge @ 2.2Ghz
Intel HD Graphics 3000
8GB RAM @ 665.1Mhz
Windows 8.1 64-bit
It is a notebook computer.
Unfortunately, I do not currently have access to a second computer to test with.
Here is two reddit threads I managed to search online which I assume describe the same issue:
https://www.reddit.com/r/emulation/comme...ed/crbu10f
https://www.reddit.com/r/emulation/comme...te_issues/
It would appear from the explanation provided on that first link, that perhaps this issue is something that is intrinsic to GBA emulation and there is nothing that can be done for now? If that is the case, I can certainly live with it.
What I already have tried: look for updated driver for the manufacturer website (I had the newest), mess with the emulators' audio/video settings, disconnected second display (I have had programs in the past that did not like multiple displays for some reason), no dice. If anyone has more suggestions, I am all ears.
I finally got around to play Mother 1+2 (J) with Tomato's english patch. The game works flawlessly in mGBA 0.4.0, however, there is tiny stutter every second when I move. It can look really jarring. It is happening on other games as well, such as Super Mario Advance. It also appears on VBA 1.8, VBA-M 1.8, latest VBA-M 2.0 beta and higan097. I have not yet got around to trying No$ or iDeaS. I was wondering if this is some kind of issue with my particular machine or some general GBA emulation or OpenGL issue? In Nestopia, playing the NES version of Mother, this issue is not present, but Tomato's translation isn't present for the NES version either.
My specifications are as follows:
i3-2330M Sandy Bridge @ 2.2Ghz
Intel HD Graphics 3000
8GB RAM @ 665.1Mhz
Windows 8.1 64-bit
It is a notebook computer.
Unfortunately, I do not currently have access to a second computer to test with.
Here is two reddit threads I managed to search online which I assume describe the same issue:
https://www.reddit.com/r/emulation/comme...ed/crbu10f
https://www.reddit.com/r/emulation/comme...te_issues/
It would appear from the explanation provided on that first link, that perhaps this issue is something that is intrinsic to GBA emulation and there is nothing that can be done for now? If that is the case, I can certainly live with it.
What I already have tried: look for updated driver for the manufacturer website (I had the newest), mess with the emulators' audio/video settings, disconnected second display (I have had programs in the past that did not like multiple displays for some reason), no dice. If anyone has more suggestions, I am all ears.