09-14-2023, 05:39 AM
Hello,
I'm a hobbyist who enjoys messing with save state data in hex editors, and occasionally writing tools (for Windows) like game editors, save state editors, etc... I downloaded mGBA with the hopes of being able to poke around in the save states of a particular game and write a guide or some software.
However, the save states are compressed, and vary in size - and apparently also contain image data and/or the *.sav file architecture, etc, all within the *.ss* file.
Does anyone know of any documentation regarding the compression methods or any other useful information about the save state architecture? (I've looked through some of the source code on GitHub but haven't found anything useful yet.)
I can't seem to find options to turn off SS compression in mGBA.
Cheers.
I'm a hobbyist who enjoys messing with save state data in hex editors, and occasionally writing tools (for Windows) like game editors, save state editors, etc... I downloaded mGBA with the hopes of being able to poke around in the save states of a particular game and write a guide or some software.
However, the save states are compressed, and vary in size - and apparently also contain image data and/or the *.sav file architecture, etc, all within the *.ss* file.
Does anyone know of any documentation regarding the compression methods or any other useful information about the save state architecture? (I've looked through some of the source code on GitHub but haven't found anything useful yet.)
I can't seem to find options to turn off SS compression in mGBA.
Cheers.