04-16-2018, 06:17 PM
Hi there.
I am posting this in behalf of other people in GBATemp.
Apparently, the 0.6.3 regression caused some issues with some games:
All of these seem to be reports from the 3DS version of mGBA.
The crackling issue in Golden Sun might be because the user is running mGBA on a 3DS, which doesn't have consistent frame rate with GS or GS2. So that one could be ruled out.
As for the other two, I am not sure, I haven't tested them yet, but the user who reported the Golden Sun crackling issue also confirmed the Red/Blue overworld sprites problem as well.
I am posting this in behalf of other people in GBATemp.
Apparently, the 0.6.3 regression caused some issues with some games:
Quote:Pokemon Red/Blue overworld sprites are messed up and menu open/close produces odd effects. All of it still absent on the nightly. Also on GBA Pokemon FireRed runs noticeably slower than LeafGreen. A problem again absent in the latest nightly.
Quote:Stable 0.6.3 has slight audio crackling in Golden Sun.
Quote:Now all that's left is fixing save states. (Try SML2 to see what I mean. Survival Kids is also affected in that big rocks can't be moved by a big stick anymore.)
All of these seem to be reports from the 3DS version of mGBA.
The crackling issue in Golden Sun might be because the user is running mGBA on a 3DS, which doesn't have consistent frame rate with GS or GS2. So that one could be ruled out.
As for the other two, I am not sure, I haven't tested them yet, but the user who reported the Golden Sun crackling issue also confirmed the Red/Blue overworld sprites problem as well.