07-11-2016, 12:21 PM
I'd like to implement multiplayer communication over IP,
could this be feasible?
Should it be server based with a central server that broadcasts the frames to every client,
or just point to point?
The current local SIO emulation is somehow limited with respect to the possibilities of multiplayer over internet.
could this be feasible?
Should it be server based with a central server that broadcasts the frames to every client,
or just point to point?
The current local SIO emulation is somehow limited with respect to the possibilities of multiplayer over internet.