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GBASP shader broken
#6
But that's a different formula? It shouldn't change the rendering area, unless the pow function is just broken.

E] Try changing the line to
Code:
radius = pow(abs(radius), vec2(4.0));
and tell me if that fixes it.
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Messages In This Thread
GBASP shader broken - by Master_E - 02-03-2016, 07:45 PM
RE: GBASP shader broken - by endrift - 02-03-2016, 07:54 PM
RE: GBASP shader broken - by Master_E - 02-03-2016, 09:59 PM
RE: GBASP shader broken - by FistyDollars - 02-04-2016, 04:49 AM
RE: GBASP shader broken - by Leminnes - 02-20-2016, 10:05 PM
RE: GBASP shader broken - by endrift - 02-20-2016, 10:30 PM
RE: GBASP shader broken - by Leminnes - 02-21-2016, 06:25 AM
RE: GBASP shader broken - by endrift - 02-21-2016, 07:27 AM
RE: GBASP shader broken - by Leminnes - 02-21-2016, 08:34 AM
RE: GBASP shader broken - by endrift - 02-21-2016, 11:45 AM
RE: GBASP shader broken - by Leminnes - 02-22-2016, 03:53 AM

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