Hey there, I believe I have fixed the problem. I messed around with the code in ags001-lights.fs and I think there's a single number that is causing the bug.
On line 16:
When I chance vec2(4.0) to vec2(2.0) it looks like it fixes the problem.
so in the end it looks like:
I hope this helps!
On line 16:
Code:
radius = pow(radius, vec2(4.0));
When I chance vec2(4.0) to vec2(2.0) it looks like it fixes the problem.
so in the end it looks like:
Code:
radius = pow(radius, vec2(2.0));
I hope this helps!