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Shaders not appearing in folders when using mGBA
#1
Bug 
Hi guys,

I'm trying to apply shaders to my games but when I go into settings and click on shaders, the folders appear to be empty.

However, when I access the folders through the file explorer (not through the mGBA settings that link you to the folder), the shader files are present.

For whatever reason, mGBA cant see the .fs and config files. Any idea what might be going on?

I have an i5 3470 running intel hd 2500, which apparently supports openGL 4.

I've attached two images of the problem.

Image 1 is accessing the shader folders through mGBA.

Image 2 is accessing them normally through the file system.


Attached Files
.png   troubleshoot2.PNG (Size: 92.98 KB / Downloads: 3)
.png   troubleshoot1.PNG (Size: 195.91 KB / Downloads: 3)
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#2
You should click "select folder" when in the empty folder. It's supposed to use a folder-centric UI, not a file-centric UI but that seems to be broken on Windows.
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#3
(04-10-2023, 02:25 AM)endrift Wrote: trap the cat
You should click "select folder" when in the empty folder. It's supposed to use a folder-centric UI, not a file-centric UI but that seems to be broken on Windows.

If I'm on a Macbook and not on Windows, how should I fix this?
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#4
Should be more or less the same thing, but the words might be a bit different. Just hit the ok button after you're in the directory.
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