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RE: Official mGBA Ports - dubyadud - 07-31-2016 (08-06-2015, 11:04 PM)endrift Wrote: Nintendo 3DS Is this build way outdated? Is there a way to remove smoothing when the screen is stretched out on 3DS RE: Official mGBA Ports - endrift - 07-31-2016 This build is ancient. Please use either the stable build or a development build from the downloads page. RE: Official mGBA Ports - ShadowOne333 - 09-05-2016 I downloaded the latest nightly build of mGBA for the Wii (Sep 4th, 2016) and I'm having issues saving with Super Mario Advance 2 - Super Mario World. Whenever I open up the game, it shows no save at all, and when I complete a stage and choose Save & Quit, whenever I try to load the same save it simply says "Unable to load save" and simply goes into the screen like if it were a new game. So far it's the only game presenting this issue, all of my other games load and save fine (including GB and GBC games) RE: Official mGBA Ports - fox_whisper85 - 09-05-2016 (09-05-2016, 05:54 PM)ShadowOne333 Wrote: I downloaded the latest nightly build of mGBA for the Wii (Sep 4th, 2016) and I'm having issues saving with Super Mario Advance 2 - Super Mario World.Doesn't that game need some kind of special SRAM patch or something in order to run on emulators? RE: Official mGBA Ports - endrift - 09-05-2016 No games should need anything to run on emulators if the emulator is designed well. You might not have a clean dump, I can take a look a bit later to see what happens to me. RE: Official mGBA Ports - ShadowOne333 - 09-05-2016 (09-05-2016, 06:43 PM)fox_whisper85 Wrote: Doesn't that game need some kind of special SRAM patch or something in order to run on emulators?Not that I know of. It was working fine with a previous build from back before middle August I think, I can't recall what build exactly though, but the latest ones starting from September have given me this issue with only that game. (09-05-2016, 06:58 PM)endrift Wrote: No games should need anything to run on emulators if the emulator is designed well.Thanks! ------------------------------------------------------------------ EDIT: The save problem with Super Mario Advance 2 - Super Mario World seems to be affecting other builds as well. The 3DS CIA build also does the same thing, as does the RetroArch nightlies of the mGBA core, whenever I save and try to load the save again it says "Unable to save" and starts the game from scratch everytime. EDIT #2: Okay I redownloaded the game, along with the builds after Sept. 24th and it all seems to be working okay now. RE: Official mGBA Ports - ShadowOne333 - 09-26-2016 Dropping by to leave some feedback about the latest development build for both Windows and Wii. They both seem to have problems booting up Konami Collection Vol. 4 for the Gameboy Color. I tried Konami Collection Vol. 1 and that seems to be booting fine, only Vol. 4 is giving a black screen on boot. Thanks for the 0.5.0 update! RE: Official mGBA Ports - endrift - 09-26-2016 I seem to have made a change today that fixed that, so it'll be in tomorrow's dev build! RE: Official mGBA Ports - ShadowOne333 - 09-26-2016 (09-26-2016, 02:35 AM)endrift Wrote: I seem to have made a change today that fixed that, so it'll be in tomorrow's dev build! Ah great! I'll wait until tomorrow to try it out then. Thank you for your awesome work! RE: Official mGBA Ports - endrift - 09-27-2016 That's today by now, because timezones, but sure |