Official mGBA Ports - Printable Version +- mGBA Forums (https://forums.mgba.io) +-- Forum: mGBA (https://forums.mgba.io/forumdisplay.php?fid=1) +--- Forum: General (https://forums.mgba.io/forumdisplay.php?fid=3) +--- Thread: Official mGBA Ports (/showthread.php?tid=25) |
RE: Official mGBA Ports - Maeson - 02-21-2017 Oops, sorry for that. No, I haven't customized controls at all. I've played around with the screen settings, but not with the controls. I rolled back to an older version that I had just in case (From December) so I could play games and look at the button inputs for the Classic Controller. The CC does not use the same controls as the GC or Wiimote (for mGBA menus), but I was able to change how they work with mGBA itself (thank you for giving that option!), so that problem is solved. RE: Official mGBA Ports - Maeson - 04-19-2017 Hi, I wanted to inform that I had the time to check a newer Wii nightly (from this very month) and I wanted to point out a few things: Game Boy games work, but have scratchy sound (I think you probably know this one already). Screenshots of GB/C games are corrupted (show garbled graphics with purple/green tones). GBA screenshots still work fine. The Classic Controller left stick works in a wonky way (moving it UP often times makes your character go down, for example it's more prone to happen with faster movement). RE: Official mGBA Ports - endrift - 04-19-2017 RE: Official mGBA Ports - ZainHikary - 09-25-2017 alright i got it to work , what i did is opening config.ini of mGBA , and add this line under the [Ports.psvita] savestatePath=ux0:data/mGBA/SAVES/ savegamePath=ux0:data/mGBA/SAVES/ PS. you have to create the folder SAVES, doesnt have to be capital letters or anything savegamePath is for savegames savestatePath is for savestates ux0 depends if you're using sd2vita and stuff , depends where you have mGBA located @endrift i copied from your comment and changed it for psvita https://forums.mgba.io/showthread.php?tid=25&pid=888#pid888 RE: Official mGBA Ports - ShadowOne333 - 01-18-2018 Hey endrift. Dropping by just to mention that the RetroArch guys implemented 3DS threading in a recent commit today: https://github.com/libretro/RetroArch/commit/5e42401fdb1c83dd6b4d3870e8e4e242a58c640c I share this in hopes that perhaps this could help in some way to speed up mGBA in 3DS devices, though I have no real knowledge about this at all lol, but hopefully it helps. RE: Official mGBA Ports - endrift - 01-18-2018 This pthread_cond implementation won't work... Anyway mGBA doesn't need a pthread shim, but the libretro port has threading disabled entirely since it doesn't use any of mGBA's threading features. I might be able to enable just the threaded renderer but I'm not sure off the top of my head if that works without the other pieces. RE: Official mGBA Ports - ShadowOne333 - 01-18-2018 Oh I see. Just thought of bringing this up, but thanks for the explanation. So far mGBA on the 3DS has been running good for the most part, it only struggles a bit with heavy games like Mother 3 in battles and Golden Sun 2. Though Golden Sun 2 did see an improvement from 0.7.0 and up. In case you need a tester or something for the 3DS version, I'm up for it. I have a N3DS XL ready RE: Official mGBA Ports - TheRaven81 - 04-10-2018 I have a few questions, as well as a few problems to report, for the Wii port(using 0.6.2): Questions:
RE: Official mGBA Ports - endrift - 04-11-2018 Scale multiples aren't really available on the Wii version (or any other port). As for pixel-perfect, it depends on your TV. There's an option to do it all the way up to 480p, but beyond that it depends on how your TV scales 480p. GB games are pretty broken in 0.6.2 and I'm probably going to release 0.6.3 that only fixes some GB issues. RE: Official mGBA Ports - dragonmastax - 06-02-2018 i have a question. with the wii version of mgba could u use a gba as a controller if u have a GBA-to-GCN cable that connected to the gamecubes ports? |