GBASP shader broken - Printable Version +- mGBA Forums (https://forums.mgba.io) +-- Forum: mGBA (https://forums.mgba.io/forumdisplay.php?fid=1) +--- Forum: General (https://forums.mgba.io/forumdisplay.php?fid=3) +--- Thread: GBASP shader broken (/showthread.php?tid=370) Pages:
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RE: GBASP shader broken - Leminnes - 02-22-2016 (02-21-2016, 11:45 AM)endrift Wrote: If you mean the super thick ones that are kinda random, then try tweaking the backlight brightness parameter. Otherwise, well, this shader was written as a joke. You can try turning the backlight brightness parameter to 0 and tweak the brightness in other places, or just don't use this shader.Haha, was it? I kinda like it in some respect. I guess it's similar to when some people really like CRT shaders. Anyway, yeah, that's what I meant. :] |