12-17-2018, 06:42 PM
(This post was last modified: 12-17-2018, 07:36 PM by kakashidinho.)
(12-15-2018, 12:22 AM)endrift Wrote: Currently, no. It's buggy at the moment. I have a redesign in early progress that will hopefully fix that though.
Thanks for the reply. Do you have any documents on how GBA link cable work? I would love to understand it better.
Haven't managed to find anything useful on the net.
I experimented some multiplayer scenarios lately and found out the timing & sync (fps target for example) affected the stability of link cable, some fps targets caused too many communication errors. Why does fps target affect the link cable?
I understand that you are rewriting the link cable module. However, would really appreciate to understand what are the problems currently.
Thanks,