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Is mGBA link cable emulation deterministic?
#3
(12-15-2018, 12:22 AM)endrift Wrote: Currently, no. It's buggy at the moment. I have a redesign in early progress that will hopefully fix that though.

Thanks for the reply. Do you have any documents on how GBA link cable work? I would love to understand it better. 
Haven't managed to find anything useful on the net.

I experimented some multiplayer scenarios lately and found out the timing & sync (fps target for example) affected the stability of link cable, some fps targets caused too many communication errors. Why does fps target affect the link cable?
I understand that you are rewriting the link cable module. However, would really appreciate to understand what are the problems currently.

Thanks,
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RE: Is mGBA link cable emulation deterministic? - by kakashidinho - 12-17-2018, 06:42 PM

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