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GBASP shader broken
#11
(02-21-2016, 11:45 AM)endrift Wrote: If you mean the super thick ones that are kinda random, then try tweaking the backlight brightness parameter. Otherwise, well, this shader was written as a joke. You can try turning the backlight brightness parameter to 0 and tweak the brightness in other places, or just don't use this shader.
Haha, was it? I kinda like it in some respect. I guess it's similar to when some people really like CRT shaders.
Anyway, yeah, that's what I meant. :]
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