05-14-2015, 01:03 AM
Hi nicodemus! Thanks for trying out mGBA. As it turns out, Linux was planned from the get-go and Windows was an afterthought, so go figure.
- The Qt GUI is usable in the Linux version, yes. You need to install the mgba-qt.deb package in the nightly and run it from the command line (mgba-qt) at the moment. I hope to include a .desktop file in 0.3 so that it can be launched from the launcher directly.
- Anti-aliasing is just done using OpenGL's bilinear filtering. It's usable in both the Qt and SDL versions (but you need to edit a config file to get it in the SDL version.
- Filtering is very unlikely to make it into 0.3 at the moment. I hope to implement a "wash-out" filter (or maybe several), as well as some resampling filters. I'm not too familiar with the algorithms for resampling, so they might not all be available in the first release they're in. They will be user-editable though, using GLSL pixel shaders.
- HOPEFULLY in July or so, but more likely August.