As cool as that sounds, it doesn't sound realistic. All you should need to do is emulate whatever serial protocol that was used by the original GBA over the wire (but send over wifi or Bluetooth). Did Gameboy Advance send video frames and full gamestate over its basic serial interface? Or just basic commands and user state? Your idea sounds awesome but wouldn't emulate the original interface that the games were designed for.
The VBA approach is close to dead on, it just needs to utilise a network stack designed for peer to peer because the TCP route is not the way to go. Multiplayer is my main interest when comparing emulators. Its specifically what i was investigation[ when I found mGBA. mGBA's approach is very low level. It just needs a network interface designed to emulate 'link'.
The VBA approach is close to dead on, it just needs to utilise a network stack designed for peer to peer because the TCP route is not the way to go. Multiplayer is my main interest when comparing emulators. Its specifically what i was investigation[ when I found mGBA. mGBA's approach is very low level. It just needs a network interface designed to emulate 'link'.