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Unofficial wii build -test-
#6
(09-22-2015, 04:48 PM)askot Wrote: You must write something like a "key" -> "value", in this case, this mean: send a rom path before anything else, it'll be loaded before starting GUI, example
<arg>-rom</arg>
<arg>SD/USB:path/to/your/game.gba</a>

These two are: one for filter (-r) [render]  and the other one, I think you must refer to -reduceScale, this last, if you want to set percent of screen to use, ie, if you want to display 85% of your TV's screen, you must set
<arg>-reduceScale</arg>
<arg>85</arg>

My kids get totally lost when trying to play a basic Mario game, so I added a basic input remaping option before starting GUI, so they feel better with just pushing Y (GBA B) and B (GBA A), instead of A & B or X & A, so here's an example

<arg>-button_A</a>
<arg>B</arg>
<arg>-button_B</arg>
<arg>Y</arg>
<arg>-button_L</a>
<arg>X</a>
<arg>-button_R</a>
<arg>A</a>

Yes, I've contacted endrift, before posting this build test asking for posting this thread and ¿he/she? -sure?- told me that I can post my version and he/she would like to add my changes to main branch, but I need push them to github. No easy task for me, I need to learn a little more about GBAArguments and send them to GBAContext, also, before merging I need to compile and test this new options, I don't know how to compile with CMake, I just do it to the oldway: Makefile with devkitpro in Windows

Many thanks for the explanations!
This will surely come in handy, since the only two things I felt mGBA were lacking for me to play it without issues were button mapping and unfiltered/other filter options (since I have astigmatism and myopia, so the blur of the natural filter hurts my eyes a tad bit).

So let's see if I got it right:


Code:
<arguments>
<arg>-rom</arg>
<arg>sd:/vbagx/roms/GBA/</arg>
<arg>-r</arg>
<arg>2</arg>
<arg>-button_A</a>
<arg>B</arg>
<arg>-button_B</arg>
<arg>Y</arg>
<arg>-button_L</a>
<arg>L</a>
<arg>-button_R</a>
<arg>R</a>
</arguments>
I won't use the reduceScale argument since the default one looks rather nice in my TV.
Although I think reduceScale -> 100 would do the same, right?

I just have another question regarding the -rom argument.
Do I have to specify the exact ROM (.gba) to be loaded or can I simply specify the folder that I want the app to open up by default instead of the root of the SD?

That's pretty much it. Smile
Thank you so much for your replies!
Reply



Messages In This Thread
Unofficial wii build -test- - by askot - 09-03-2015, 11:34 PM
RE: Unofficial wii build -test- - by sindrik - 09-19-2015, 08:09 PM
RE: Unofficial wii build -test- - by askot - 09-19-2015, 08:48 PM
RE: Unofficial wii build -test- - by ShadowOne333 - 09-22-2015, 02:40 PM
RE: Unofficial wii build -test- - by askot - 09-22-2015, 04:48 PM
RE: Unofficial wii build -test- - by ShadowOne333 - 09-22-2015, 05:24 PM
RE: Unofficial wii build -test- - by askot - 09-22-2015, 06:49 PM
RE: Unofficial wii build -test- - by ShadowOne333 - 09-28-2015, 08:40 PM
RE: Unofficial wii build -test- - by askot - 09-29-2015, 01:46 AM
RE: Unofficial wii build -test- - by nakata6790 - 10-10-2015, 04:42 PM
RE: Unofficial wii build -test- - by askot - 10-10-2015, 07:43 PM
RE: Unofficial wii build -test- - by ShadowOne333 - 10-02-2015, 03:51 PM
RE: Unofficial wii build -test- - by waclken - 11-26-2015, 09:40 PM

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