09-22-2015, 04:48 PM
ShadowOne333 Wrote:I would just like if you could explain how to add/edit each of the arguments, since I still don't know how to change most of them, only filter so far. For example, what does the -rom argument do?
You must write something like a "key" -> "value", in this case, this mean: send a rom path before anything else, it'll be loaded before starting GUI, example
<arg>-rom</arg>
<arg>SD/USB:path/to/your/game.gba</a>
ShadowOne333 Wrote:What about -r and 75?
These two are: one for filter (-r) [render] and the other one, I think you must refer to -reduceScale, this last, if you want to set percent of screen to use, ie, if you want to display 85% of your TV's screen, you must set
<arg>-reduceScale</arg>
<arg>85</arg>
ShadowOne333 Wrote:And how can we add the button mapping argument?
My kids get totally lost when trying to play a basic Mario game, so I added a basic input remaping option before starting GUI, so they feel better with just pushing Y (GBA B) and B (GBA A), instead of A & B or X & A, so here's an example
<arg>-button_A</a>
<arg>B</arg>
<arg>-button_B</arg>
<arg>Y</arg>
<arg>-button_L</a>
<arg>X</a>
<arg>-button_R</a>
<arg>A</a>
ShadowOne333 Wrote:Have you tried to contact endrift to see if she can add the filter, scaling and button mapping to the official repo?
I know the latest builds have included options for frameskip in a menu, so perhaps she could add them easily to the official nightly.
Thanks in advance!
Yes, I've contacted endrift, before posting this build test asking for posting this thread and ¿he/she? -sure?- told me that I can post my version and he/she would like to add my changes to main branch, but I need push them to github. No easy task for me, I need to learn a little more about GBAArguments and send them to GBAContext, also, before merging I need to compile and test this new options, I don't know how to compile with CMake, I just do it to the oldway: Makefile with devkitpro in Windows