06-28-2015, 07:25 AM
(06-28-2015, 03:47 AM)endrift Wrote: I'd thought about disabling it on Windows. How well it works depends on the OS, but on Windows it's pretty poor. I thought that SDL was the default on Windows? That said, I originally added it because it was necessary for getting multiplayer to work properly, but I eventually managed to wrangle SDL2 into doing what I wanted, as well. It remains in place because SDL1.2 will not work, and hopefully I can fix it to work better someday.
Well, I don't know now, since SDL is working like a charm where the QT Multimedia API was the culprit, the one that prevented ROMs from booting properly. I don't know why I didn't think to change the sound API, but now, I feel bad because I wasted your time. So yeah, ugh, I apologize for that profusely. Disabling audio sync with QT enabled has no sound and reducing the samples kills performance. SDL is the way for me to go.