mGBA got stuck on libretro - Printable Version +- mGBA Forums (https://forums.mgba.io) +-- Forum: mGBA (https://forums.mgba.io/forumdisplay.php?fid=1) +--- Forum: General (https://forums.mgba.io/forumdisplay.php?fid=3) +--- Thread: mGBA got stuck on libretro (/showthread.php?tid=4864) |
mGBA got stuck on libretro - winktj - 08-23-2018 I compiled mGBA as a libretro core and rans on RetroARCH (ARMv7 + OpenGLES + EGL + DRM/KMS + toolchain:arm-linux-gnueabi without hard float). Core and ROM was loaded successfully, but it hangs on a white screen and didn't responds any inputs. I added some debug log prints on RetroArch source codes and I found that the main loop of RetroARCH stucks on core_run function, that is why RetroARCH can not response all input events. I also added debug log prints into mGBA source codes: Code: static void _GBACoreRunFrame(struct mCore* core) { The result shows that when frameCounter equals 6, core will run infinitely at ARMRunLoop(core->cpu);, can not break out the while loop. This problem has been bothering me for a while, and I would be grateful if someone could give me some ideas to debug the issues. Thank you! RE: mGBA got stuck on libretro - endrift - 08-23-2018 What game? RE: mGBA got stuck on libretro - winktj - 08-23-2018 (08-23-2018, 04:47 AM)endrift Wrote: What game? Hi endirft, Thanks for reply. I have tried many roms, like Super Mario Advance 4 - Super Mario Bros. 3 (U) (V1.1), Pokemon-Fire Red.gba, Metal Slug Advance (U).gba. Both of them got the same result - only render first 6 frames and hang on. This is the “stuck screen" that loading Super Mario Bros. 3: RE: mGBA got stuck on libretro - winktj - 08-31-2018 Hi endirft After a long debugging time, I found the problem is that it struck on the function audioCallback in RetroARCH. There maybe something wrong in Audio setting of my Linux System. Thanks for your reply again! |