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Can be used skins? - Printable Version

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Can be used skins? - Arcade - 01-17-2016

Hi friends!

I would like to ask whether it is possible to put "skins" to the mGBA.

I do not find any option to do this, everything else, it's a good emulator.

I would appreciate any information!

B. regards.


RE: Can be used skins? - endrift - 01-18-2016

I'm not sure what you mean by skins. Can you be a bit more descriptive?


RE: Can be used skins? - Arcade - 01-18-2016

(01-18-2016, 12:08 AM)endrift Wrote: I'm not sure what you mean by skins. Can you be a bit more descriptive?

Firstly, many thanks for replying endrift.

This is what I mean when I talk about the "skin" (theme). Pls see the picture :

http://i65.tinypic.com/292lfro.jpg

With kind regards!


RE: Can be used skins? - endrift - 01-18-2016

I have no plans at the time to add anything of this sort.


RE: Can be used skins? - Arcade - 01-18-2016

(01-18-2016, 06:46 AM)endrift Wrote: I have no plans at the time to add anything of this sort.

I would like to thank you for your reply! It is a pity that this opportunity cannot be fully exploited   Undecided

It would be useful to highlight this more in future planning.

B. regards.


RE: Can be used skins? - byuu - 01-19-2016

For what it's worth ... back when I was using Qt for my GUI, it was one line of code to load in a Qt stylesheet from disk.

If you look at the unholy abomination that is bZSNES:
http://www.emutopia.com/index.php/downloads-emulators/item/290-nintendo-snes-sfc/380-bzsnes

That was basically done solely with a single Qt stylesheet and a few PNG images.

Now obviously, that was designed to look like an ugly VGA DOS program, but I imagine it's possible to make really nice program skins with it.

If I were you, I probably wouldn't add support for this. But if you wanted to ... Wink