Real Colors, Desaturation - Printable Version +- mGBA Forums (https://forums.mgba.io) +-- Forum: mGBA (https://forums.mgba.io/forumdisplay.php?fid=1) +--- Forum: General (https://forums.mgba.io/forumdisplay.php?fid=3) +--- Thread: Real Colors, Desaturation (/showthread.php?tid=362) |
Real Colors, Desaturation - AngelofApathy - 01-12-2016 Just wondering if mGBA will have options for desaturation like VBA-M has "Gameboy Colors" for certain games that oversaturate to compensate for the backlight. http://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators#Oversaturation I tried to achieve it with shaders to no succeess. Are there any plans to add cg shader support? RE: Real Colors, Desaturation - endrift - 01-12-2016 Cg shaders will not be supported due to the reliance on no-longer-maintained, deprecated Nvidia tools. As for desaturation, those filters look absolutely nothing like what real hardware looks like (and you can tweak the settings to make it look more like hardware as-is), but I suppose I can write a simple desaturating filter. RE: Real Colors, Desaturation - AngelofApathy - 01-12-2016 Very cool of you to just jump on a marginal request like that. I've been impressed with how fast mGBA has grown so thank you for all the work you put into it, I know it's a part time job in itself just making an emulator... let alone one as good and accurate as this one. RE: Real Colors, Desaturation - JohnHaynes - 04-30-2019 (01-12-2016, 02:47 AM)AngelofApathy Wrote: Just wondering if mGBA will have options for desaturation like VBA-M has "Gameboy Colors" for certain games that oversaturate to compensate for the backlight. |