Shaders edit - Printable Version +- mGBA Forums (https://forums.mgba.io) +-- Forum: mGBA (https://forums.mgba.io/forumdisplay.php?fid=1) +--- Forum: General (https://forums.mgba.io/forumdisplay.php?fid=3) +--- Thread: Shaders edit (/showthread.php?tid=3030) |
Shaders edit - gadesx - 05-31-2017 Hi, I tried to edit some shaders, the author=endrift, ags001.shader I'm only testing change values because I don't know programmation. I tried to make the pixel to appear as separated like blocks simply, something like LCD Shader, based in ags001.shader mainly on arrayX[0] = vec3(0.8, 0.8, 0.8); arrayY[0] = vec3(0.8, 0.8, 0.8); that values changes the RGB strength of the blocks around the pixels I can put the files if endrift see this ok RE: Shaders edit - gadesx - 06-25-2017 Added 3 shaders edited as attachment RE: Shaders edit - jmc92 - 08-11-2017 Using these, I have achieved nearly the same look as simple 4x, which was my go to shader. Thanks |