Not working on Windows XP? (InitOnceExecuteOnce not found in Kernel32.dll) - Printable Version +- mGBA Forums (https://forums.mgba.io) +-- Forum: mGBA (https://forums.mgba.io/forumdisplay.php?fid=1) +--- Forum: General (https://forums.mgba.io/forumdisplay.php?fid=3) +--- Thread: Not working on Windows XP? (InitOnceExecuteOnce not found in Kernel32.dll) (/showthread.php?tid=2937) |
Not working on Windows XP? (InitOnceExecuteOnce not found in Kernel32.dll) - MagusLOGS - 05-09-2017 Hello, first i want to thank you for creating this great Emulator. mGBA works perfect on my Windows 10 System however it won't start on my secondary Windows XP x86 System which i use for playing Retro Games. I am getting the Error Message 'InitOnceExecuteOnce not found in Kernel32.dll'. Is there any solution for this or is it simply that mGBA doesn't supports Windows XP? Thanks in advance. RE: Not working on Windows XP? (InitOnceExecuteOnce not found in Kernel32.dll) - endrift - 05-09-2017 mGBA does not support Windows XP, and at this point it would be very difficult to make it support XP for quite a few reasons. The Libretro/RetroArch frontend may work in XP however. If you want to use mGBA on XP, that's probably your best bet. RE: Not working on Windows XP? (InitOnceExecuteOnce not found in Kernel32.dll) - MagusLOGS - 05-10-2017 Thanks for the information. I thought i was missing some files to make it work in XP. Its not a big deal because XP is a ancient System. mGBA works well in RetroArch on my XP x86 System, i just want to make sure why the Original mGBA isn't working. RE: Not working on Windows XP? (InitOnceExecuteOnce not found in Kernel32.dll) - endrift - 05-10-2017 Yeah, the error message is unhelpful, but that's why |