Unofficial wii build -test- - Printable Version +- mGBA Forums (https://forums.mgba.io) +-- Forum: mGBA (https://forums.mgba.io/forumdisplay.php?fid=1) +--- Forum: General (https://forums.mgba.io/forumdisplay.php?fid=3) +--- Thread: Unofficial wii build -test- (/showthread.php?tid=34) Pages:
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RE: Unofficial wii build -test- - nakata6790 - 10-10-2015 Hi, i also tested this fork, and i too get a black screen upon launching it from homebrew channel. I renamed the mgba.dol to boot.dol, put it in the /apps/m-gba wii/ folder, copy/pasted this onto the .xml file Quote:<arguments> btw, this is what the older betas .xml file has Quote:<?xml version="1.0" encoding="UTF-8" standalone="yes"?> Should i delete those lines after adding the ones in the first quote? RE: Unofficial wii build -test- - askot - 10-10-2015 Code: <?xml version="1.0" encoding="UTF-8" standalone="yes"?> Also, if you want to change pad layout you can add this lines to <arguments> </arguments> section: Code: <arg>-button_A</a> Hope this helps RE: Unofficial wii build -test- - waclken - 11-26-2015 In short -- Love the nightly build (latest) for Wii -- Tested TMNT and F-Zero GP Legend] -- F-Zero Legend is impossible to handle with Golden Fox. I hope this wasn't done by accident by the developers -- Unofficial build seems to early, we should focus on audio sync issues if any Both games seems to run perfectly Does Metroid Zero Mission runs 100%? I love the way it displays (filter?) I don't feel it needs unfiltered/filter/original option so far Offtopic: perhaps the best game since Turtles in Time for SNES? https://www.youtube.com/watch?v=Dr-MteKbLPo |