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Full Version: Is it possible to use host rng for games?
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I was thinking since games like Pokemon Red use a pseudo rng that is obviously dated and restricted by hardware, if it's possible to inject the Windows/Mac/Linux rng into the games rng?
The RNG is hardcoded in the game. There's no RNG hardware, so the only way to do this would be per-game hacking. You could do this with the Lua scripting system, with some dedication.