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Full Version: printing debug strings from inside a game
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Hi, 

  I have been toying with some GBA development and experimenting with different emulators. I've managed to get mGBA set up using GDB and Visual Studio to give me some decent line by line debugging of my C code. But I'd really like to know more about this feature that's mentioned on the main page "GBA: Support printing debug strings from inside a game" and if there's any instructions on how to get this functionality working using ASM or C.

Other than this, mGBA is really nice to use for GBA development so thanks, and the inclusion of GDB hooks is brilliant.