Hey guys, I've been looking around trying to find a solution to this, but haven't had much luck. I'm currently trying to run a Pokemon Fire Red romhack on my Vita. The problem is, the flash size required to make a battery save is 128k, and from what I can tell there is no option in mBGA to change it. I do have a .sav that I had been using on VGA, but unfortunately mGBA will not recognize that. I've also attempted to port a save state over, but to no avail.
My question is, is this possible to do? Or will I have to solely use save states throughout the game?
Thanks in advance for any help on this.
mGBA should know to make FireRed battery saves be 128k (see
https://github.com/mgba-emu/mgba/blob/ma...#L107-L113), so the ROMhack must not be being recognized as FireRed. I'd recommend opening the ROMhack in the Qt version and seeing what it says in the ROM info viewer. I can advise further from there.
(08-10-2016, 07:26 AM)endrift Wrote: [ -> ]mGBA should know to make FireRed battery saves be 128k (see https://github.com/mgba-emu/mgba/blob/ma...#L107-L113), so the ROMhack must not be being recognized as FireRed. I'd recommend opening the ROMhack in the Qt version and seeing what it says in the ROM info viewer. I can advise further from there.
Forgive me for being slow, but I can't remember what the Qt version was again...
If it means anything when I open it up in VBA I get this:
Game Title: Dragon Ball Z-Team Training
Internal Title: DBZ TEAM TR.
Scene Release: -
Release Number: -
CRC32: 06534DB8
Game Code: ZBDM
Maker Code: 01
Maker Name: Nintendo
Main Unit Code: 00
Device Type: 00
ROM Version: 00
CRC: a8 (44)
EDIT: Sorry, the image didn't seem to want to post...I put what the box said.
Ahh there's the problem, the header's all wrong. Add these lines to the config.ini file in ux0:/mGBA:
Code:
[override.ZBDM]
savetype=FLASH1M
Thank you so much! That solved the problem. I just had to recopy the sav file over afterwards and it's working great now.
Again, thanks for the help.