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Full Version: mGBA RGB Color Glitch
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Hello!

I am a Japanese.
I use the translation tool.

I play Vast Fame Games using mGBA.
Thank you for a splendid emulator!

I discovered mGBA RGB Color Glitch.

http://www.geocities.jp/priparasort/mgba_color.png
Please look at this image.
color of Nightly is different from 0.5.2.

GBA is 5bit color.
RGB value becomes the multiple of 8 by all means.
brightest white is #f8f8f8 (RGB 248).

0.5.2 is a right color.
Nightly is wrong.
Nightly of all versions, a color is abnormal.

0.5.2 released on December 31, 2016.
color of Nightly the same date is wrong.
Why is a color of Nightly abnormal?

Mo Jie Qibing works only in Nightly.
cannot play Mo Jie Qibing with a right color now.
ripping wants to do Sprites.

Please make Nightly a right color.
This was done intentionally because so many people complained about colors being slightly darker than full range. The colors can still all be recovered simply by removing the bottom 3 bits.

E] I also added a sprite exporter today, which should be in the upcoming nightly. Just open the sprite viewer and click export as needed. It can't do grouped sprites, however. It will export as a paletted PNG so you can adjust the palette as needed to restore it to raw 15-bit color values.
Thank you for a reply.
Can a option menu implement color select?

I want to play with a choice of 15bit color.
I look forward to update.
Unfortunately that's not possible, although you can adjust the shader options to get a similar effect.